NET assembly, as long as it is compiled into managed CIL, like C# and VB.NET do. While the tool was initially made at the time of CM3D2, it is capable of patching almost any. ReiPatcher is an all-purpose tool for injecting CIL (Common Intermediate Language) instructions into existing managed assemblies and programs that were made using. While having some minor differences in purpose, both function as important tools to patch and manipulate CM3D2 (or any other. We will also implement the ability to stop printing the message with a press of a key. In this tutorial we will use ReiPatcher and UnityInjector to create a simple plug-in called HelloWorld which will print "Hello, world!" on the screen every time a button is pressed in the game.
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